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چکیده

این مقاله در پی آن است تا با مطالعه ی رویه ی ساخت و نکات مؤثر بر صحنه های پر زد و خورد (اکشن) در انیمه های ژاپنی بتواند به ساختاری قابل ارائه برای الگو برداری و بازتولید صحنه های پر زد و خورد در انواع دیگر انیمیشن دست یابد. انیمه های ژاپنی با روش منحصربه فرد خود در به تصویرکشیدن صحنه های پر زد و خورد، سال هاست که به مرجع خوبی برای الهام گیری توسط بسیاری از تولیدات بین المللی تبدیل شده اند.مقاله با مطالعه تاریخچه شکل گیری انیمه ها از دوران تزوکا (به عنوان خالق انیمه) تا دوران حاضر، به بررسی مسیرهای مختلف تحول در عناصر متحرک سازی و عوامل مؤثر در صحنه های پر زد و خورد می پردازد، سپس به بررسی تعدادی از آثار برتر در بین انیمه ها در ژانر پر زد و خورد پرداخته تا بتوان ساختارهای بکار رفته در این آثار را بازیابی نمود.این مقاله به صورت تاریخی تحلیلی به بررسی و شناسایی اصول و مبانی موجود در شکل گیری صحنه های پر زد و خورد در انیمه های ژاپنی بخصوص در روش های متحرک سازی، نحوه دکوپاژ و حرکت دوربین، فضاسازی و تأثیر پسزمینه و پیشزمینه در آن ها پرداخت. نتایج مقاله بیانگر این است که از مهم ترین عوامل مؤثر بر صحنه های پر زد و خورد انیمه ها نحوه متحرک سازی محدود، حرکت دوربین و افکت های تصویری می باشد.

The Evolution of Japanese Action Anime, from Tezuka to the Present in Visual Form

This article seeks to achieve a structure that can be used to study and reproduce action scenes in other types of animation by studying the construction procedure and the points affecting the action scenes in Japanese anime. Japanese anime, with its unique way of capturing action-packed scenes, has for years been a good source of inspiration for many international productions.The article seeks to study the history of the formation of anime from the time of Osamu Tezuka, known as the creator of anime, to the present day, to examine the course of changes observed in the elements of animation, camera movements, decoupage and other factors in action scenes. Then, by selecting the methods of the selected animators, a number of the best works among the anime in the action genre are examined in order to recover the structures used in these works. By resisting anime reading Miyazaki’s films draws a line between anime and other Japanese animations. Ultimately, however, the impact of all Miyazaki films on anime frameworks is undeniable.This article historically / analytically examines and identifies the principles and foundations in the formation of action scenes in Japanese anime, especially in animation methods, decoupage and  camera movements, space and the effect of background. The results of the article indicate that one of the most important factors affecting the action scenes of anime is the limited animation, camera movement and visual effects.The most important developments that have taken place throughout the history of the action genre in anime from a technical and visual point of view can be the maturity of the use of limited animation, optimal use of camera movements, the introduction of exaggerated image angles such as viewing from more extreme angles or fisheye lenses, the importance of exaggeration in lighting and contrast, use of texture both in character design lines and in visual surfaces and understanding the importance of categories such as speed and realism in anime. In animating animes, by emphasizing realistic forms, an attempt is made to exaggerate and transform the same forms. Also, the presence of the main keys is much more colorful than the middle keys, and it is tried that the different components of each object or body have integration in their animation. Creating a flow of motion that varies sinusoidally between high-speed and slow-motion movements is another important point of these scenes.The most important thing in camera movements (in Japanese anime) is to create a camera on the shoulder effect in such a way that the camera is constantly trying to follow the events of the scene in the image and, like a real camera, it vibrates, changes focus and locks. Coordinating the camera with the direction of movement and the background position is also very effective in conveying a sense of engagement. Also, visual effects such as collision frames, dust animation in different layers and the formation of a shock wave are other basic factors in creating action scenes in anime.

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