آرشیو

آرشیو شماره ها:
۴۶

چکیده

هدف این پژوهش طراحی و اعتباریابی الگوی آموزشی در محیط بازی رایانه ای برای دانش آموزان درخودمانده با عملکرد بالا است. در جهت رسیدن به این هدف از روش آمیخته از نوع اکتشافی متوالی استفاده شد. به این صورت که برای بررسی وضعیت موجود و شناسایی عناصر و مؤلفه های الگوی پیشنهادی از روش تحقیق کیفی و بکارگیری روش تحلیل محتوای استقرایی استفاده گردید و برای اعتباریابی درونی الگو از روش توصیفی نظرسنجی استفاده شد. جامعه آماری برای طراحی الگوی آموزشی شامل تمام مقالات، کتب و پایان نامه های مرتبط از سال 1994 تا 2020 بود. نمونه آماری برای تعیین اجزاء الگو شامل تعداد 54 مقاله، 22 کتاب و 7 پایان نامه می شد که بطور هدفمند انتخاب و تحلیل شدند. جامعه آماری برای اعتبارسنجی الگو شامل متخصصان حوزه تکنولوژی آموزشی، روانشناسی و آموزش کودکان استثنائی و روانشناسی تربیتی بود. 21 متخصص به عنوان نمونه انتخاب شدند. ابزار گردآوری داده ها پرسشنامه محقق ساخته 9 سؤالی بود که در مقیاس لیکرت طراحی و تدوین شد. روایی محتوایی پرسشنامه با محاسبه دو شاخص نسبت روایی محتوا(CVR) و شاخص روایی محتوا(CVI) و اعتبار آن با آلفای کرونباخ 92/. مورد تأیید قرار گرفت. با توجه به تجزیه و تحلیل محتوای استقرایی، 7 مؤلفه اصلی بدست آمد. همچنین 25 زیرمؤلفه برای مؤلفه های اصلی استخراج شدند. ابتدا یک الگوی مفهومی طراحی شد و سپس الگوی روندی ارائه گردید. یافته های اعتبار درونی از نظر متخصصان نشان داد که الگوهای مفهومی و روندی، اعتبار درونی بالایی دارند. بنابراین پیشنهاد می شود از این الگوها به عنوان استراتژی های نوآورانه برای دانش آموزان درخودمانده با عملکرد بالا استفاده شود.

Designing and Validating of Instructional Model Based on Cooperative Learning in Computer Game Environment for High- Functioning Autism Students

The purpose of this study is to design and validate an educational model in a computer game environment for high-performance autistic students. the sequential exploratory mixed method was used. In this way, to investigate the current situation and identify the elements and components of the proposed model, the qualitative research method and the inductive content analysis method were used, and the descriptive survey method was used to validate the model internally. The statistical population for designing the educational model included all related articles, books and dissertations from 1994 to 2020. The statistical sample for determining the components of the model included 54 articles, 22 books and 7 dissertations that were purposefully selected and analyzed. The statistical population for model validation included experts in the field of educational technology, psychology and education of exceptional children and educational psychology. 21 specialists were selected as a sample. The data collection tool was a researcher-made questionnaire with 9 questions that was designed and developed on the Likert scale. The content validity of the questionnaire was confirmed by calculating two content validity ratio (CVR) and content validity index (CVI) and its validity with Cronbach's alpha / 92. Was. According to the inductive content analysis, 7 main components were obtained. Also, 25 subcomponents were extracted for the main components. First, a conceptual model was designed and then a process model was presented. Findings of internal validity from the point of view of experts showed that conceptual and process patterns have a high internal validity. The purpose of this study is to design and validate an educational model in a computer game environment for high-performance autistic students. the sequential exploratory mixed method was used. In this way, to investigate the current situation and identify the elements and components of the proposed model, the qualitative research method and the inductive content analysis method were used, and the descriptive survey method was used to validate the model internally. The statistical population for designing the educational model included all related articles, books and dissertations from 1994 to 2020. The statistical sample for determining the components of the model included 54 articles, 22 books and 7 dissertations that were purposefully selected and analyzed. The statistical population for model validation included experts in the field of educational technology, psychology and education of exceptional children and educational psychology. 21 specialists were selected as a sample. The data collection tool was a researcher-made questionnaire with 9 questions that was designed and developed on the Likert scale. The content validity of the questionnaire was confirmed by calculating two content validity ratio (CVR) and content validity index (CVI) and its validity with Cronbach's alpha / 92. Was. According to the inductive content analysis, 7 main components were obtained. Also, 25 subcomponents were extracted for the main components. First, a conceptual model was designed and then a process model was presented. Findings of internal validity from the point of view of experts showed that conceptual and process patterns have a high internal validity.

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