مطالب مرتبط با کلیدواژه
۱.
۲.
۳.
۴.
۵.
۶.
۷.
۸.
۹.
۱۰.
۱۱.
۱۲.
۱۳.
۱۴.
۱۵.
۱۶.
۱۷.
۱۸.
CALL
حوزه های تخصصی:
The use of effective multimedia instructions such as mobiles, computers, and the internet in language learning has turned out to be useful since the last decades. The impact of multimedia and synchronous approaches of computer-assisted language learning (CALL) on English as a foreign language (EFL) learners' learning of language skills and components has been studied to some extent. However, the impact of computerized mediated instruction through multimedia (text and graphics) on learning collocations requires further investigations. This study aimed at investigating whether synchronous and asynchronous multimedia components: text and text with added graphics had any effects on EFL learners' learning of collocations. In doing so, 150 male EFL learners at pre-intermediate proficiency level were selected through convenience sampling. They were divided into six groups. The results of the study showed that computerized mediated instruction was more effective than non-computerized instruction. Also, synchronous computerized instruction was more effective than asynchronous computerized instruction. The results also showed that presentation through text with added graphics was more effective than presentation through simple text. The results are discussed and some pedagogical implications are presented.
Iranian EFL Learners’ Perception of the Efficacy and Affordance of Activity Theory-based Computer Assisted Language Learning in Writing Achievement(مقاله علمی وزارت علوم)
حوزه های تخصصی:
Second language writing instruction has been greatly influenced by the growing importance of technology and the recent shift of paradigm from a cognitive to a social orientation in second language acquisition (Lantolf & Thorne, 2006). Therefore, the applications of computer-assisted language learning and activity theory have been suggested as a promising framework for writing studies. The present study aimed to investigate the perception of Iranian EFL learners of the efficacy and affordance of activity theory integrated with computer-assisted language learning in writing improvement. To this end, sixty-seven sophomores majoring in English translation were selected as the participants of this study. The writing instruction was geared to an e-learning platform based on the six elements of activity theory--subject, object, mediating artifacts, rules, community, and division of labor--appropriate for the writing course. The students were assigned to write nine expository paragraphs on six different developmental patterns and share various relevant materials on the platform during the treatment. Their assignments were carefully monitored and evaluated by the instructor. Upon the completion of the treatment, the students completed a closed-ended questionnaire and an open-ended questionnaire and took part in a semi-structured focus group interview to express their perception. The results showed that the students held favorable perception toward the use of computer-assisted language learning within the activity theory framework. The findings of the study also revealed that there was a significant difference among the students' perception concerning the four mediating elements of activity theory.
The Effect of Multimedia Gosses on L2 Listening Comprehension(مقاله علمی وزارت علوم)
منبع:
Iranian Journal of Applied Language Studies,Vol ۱۱, No. ۱, ۲۰۱۹
201 - 220
حوزه های تخصصی:
The present study examined the effect of multimedia glosses on foreign language listening comprehension. To this end, 94 male students studying at Rasa English Institute in Tehran were selected for the treatment. The participants consisted of three groups, and each group was randomly assigned to one of the following treatment conditions: textual, pictorial, and textual-pictorial glossing. They were given a vocabulary pre-test before the treatment. The purpose of this test was to exclude the words which were already familiar to the participants from the posttests. Meanwhile, a listening comprehension post-test was administered at the end of the treatment period. To investigate the effect of multimedia glosses on listening comprehension, the data obtained from the listening comprehension post-test were analyzed using one-way ANOVA. The result showed that textual-pictorial glosses had a significant effect on listening comprehension. The findings of this study may have implications for language learners, teachers, researchers, and materials developers.
The Effect of Blended Learning vs. Classroom Learning Techniques on Iranian EFL Learners’ Writing
منبع:
international Journal of Foreign Language Teaching & Research, Volume ۱, Issue ۳, Autumn ۲۰۱۳
77 - 86
حوزه های تخصصی:
The present study was intended to investigate the impact of blended and classroom teaching methods on Iranian EFL learners’ writing. To this end, a group of 29 upper intermediate and advanced EFL learners were randomly placed in two groups: an experimental group, namely Blended Learning and a control group, namely Classroom Learning after taking part in a placement test. Participants of the Blended Learning group received traditional teaching methods of writing plus learning through the web. Participants of the Classroom Learning group, however, were taught based on the traditional teaching methods of writing and received the materials, instructions, and feedback merely through traditional methods. In order to collect the data, participants’ first piece of writing was regarded as the pretest and their last one was the posttest. The results of the independent-samples t-tests showed that participants of the Blended Learning group significantly outperformed the ones in the Classroom Learning group in their writing performances. In conclusion, the results of the study revealed that employing a blended teaching method can create a more desirable condition to enhance the EFL learners’ writing performance and that doing research in this field can be a promising area for those interested.
The Effect of Blended Teaching on Reading Strategy Use by Iranian EFL Learners
منبع:
international Journal of Foreign Language Teaching & Research, Volume ۳, Issue ۱۱, Autumn ۲۰۱۵
25 - 38
حوزه های تخصصی:
The present study investigated the effect of blended online and face-to-face instruction on the use of reading strategies by Iranian EFL learners. Out of 100 pre-selected learners, 60 homogeneous participants were identified as intermediate, according to their scores on the Oxford Placement Test. The participants were assigned to experimental (n=30) and control (n=30) groups. Then, a pretest was administered to assess participants’ current knowledge of reading comprehension. Both groups received a 7-session reading instruction. Whereas the experimental group was subjected to blended online environment where they could take advantage of Nicenet platform, the participants in the control group received materials, instruction and feedback through traditional methods in the classroom. After the experiment, the participants were required to take a reading comprehension test similar pretest as the post-test. In order to compare the frequency of reading strategy use by the experimental and control groups, the participants in the two groups were asked to fill out the Reading Strategies Questionnaire both before and after the experiment. The results of t-test between pre- and post-test showed that there is a significant difference between the experimental group and the control group in using the reading strategies.The findings of this study could help EFL teachers and syllabus designers gain insights into the processes learners go through when reading.
Integration of Serious Games in Teaching English as a Foreign Language to Iranian Children
منبع:
international Journal of Foreign Language Teaching & Research, Volume ۴, Issue ۱۶, Winter ۲۰۱۶
77 - 87
حوزه های تخصصی:
Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness of using serious games; namely, Mingoville English as an educational aid and also to examine parents, students and instructors’ attitudes towards using serious games. To this end, 60 female students were chosen and divided into two groups. The control group was taught in the conventional way and the experimental group received the educational aiding material Mingoville, a web-based serious game program, as the treatment. The results of the analyses revealed that the experimental group outperformed the control group as the method of teaching was changed. The study also showed the willingness of children, their parents, and teachers toward using such games. It can be concluded that using serious games such as Mingoville can be regarded as an effective tool in teaching English to Iranian EFL children at schools and language institutes. The study can benefit teachers and heads of institutes to add serious games as aiding instructional materials to their English classes.
Applying Computer-Mediated Active Learning Intervention to Improve L2 Listening Comprehension(مقاله علمی وزارت علوم)
منبع:
Applied Research on English Language, V. ۸ , N. ۴ , ۲۰۱۹
511 - 530
حوزه های تخصصی:
: This study aims to apply active learning in a foreign language context to improve L2 learners’ listening comprehension. Participants in this attempt were 56 EFL learners between 13 and 15 years old. To amass the required data, learners went through a ten-week treatment, in which participants in the experimental group received computer-mediated active learning intervention and those in the control group had computer-mediated listening activities in traditional lecture-based format. Since the focus of this study is on listening comprehension, tasks were designed in such a way so as to teach the basic tenets of listening including: a) reflective listening to comprehend meaning and content, b) reflective listening to clarify feelings, and c) listening to nonverbal cues. The aim was to find the possible effects of such intervention on learners’ listening comprehension. Scores on final exams and an attitude interview were compared between the two groups. Results of independent samples t-tests revealed that, as opposed to students in the control group, students in the experimental group performed significantly better and had much more positive attitudes toward the course. It was found that the proposed intervention is beneficial for English-language learners by reducing their anxiety in listening tasks and enhancing their motivation to take part in classroom activities and to do independent test tasks as their homework
Collaborative Flipped Learning through CALL: A Recipe for Realizing Social Presence in Virtual Learning Environments
منبع:
Iinternational Journal of Foreign Language Teaching & Research, Volume ۹, Issue ۳۵, Spring ۲۰۲۱ (۲)
95 - 114
حوزه های تخصصی:
From the dawn of the third millennium, the utilization of state-of-the-art technology for educational purposes, especially computers and the Internet, has become prevalent across the globe. In this regard, flipping EFL classes appears to be an effective approach to practicing second/foreign languages through computer-assisted language learning (CALL) in order to extend the class time to asynchronous activities outside the class, and make the students more autonomous and actively engaged in the painstaking process of language learning. However, this question merits consideration why many current CALL programs run and taught through flipped learning do not seem to take full advantage of collaborative learning and peer-assessment, specifically taking place in asynchronous channels of communication, namely threaded comment forms and discussion boards. The present study investigates the prospect of realizing social presence as a shared feeling of community among the learners by restructuring and optimizing the existing methods for flipping language classes. Employing a qualitative research based on grounded theory and data triangulation, the researchers recorded, transcribed and analyzed 41 semi-structured group and individual interviews with 44 participants attending an online IELTS preparation course on the first researcher’s website for over one year. Additionally, the same interview questions were posed in an open-ended questionnaire accessible to the participants from the website. The obtained results suggested that learner-centered flipped classes in which asynchronous student-driven content development and out-of-class peer-assessment through commenting and replying are adequately practiced can tremendously increase student interactivity, thereby fulfilling the sense of social presence.
An Overview of Digital Games Research and Practice for Learning: A Need to have (L)MOOC for DGBL(L)(مقاله علمی وزارت علوم)
حوزه های تخصصی:
Developing, exploring and standardizing digital game based learning for EFL and English for Specific Purposes (ESP), requires a thorough understanding of learning context, gaming elements, ludical manners, as well as features of virtual reality in a real-life and career like setting. Unlike some traditional scientific approaches that focuses only on individual systems separately as a dipped in fashion approach, digital game requires a platform for understanding game genres, games’ use and various kind of games in order to define game design characteristics, theories of learning in digital era and to expand the characteristics and patterns of CALL application combined with linguametric perspective for digital games. It is a means and umbrella term for combined framework for multidimetional advancements, research and practices from major areas of inquiry, namely applied linguistics, psychometrics, and edumetrics of inter, supra disciplinary perspectives and emotional intelligence which gives importance to this discussion and a need to implement, develop, blend and use positive features of various digital game types in a user friendly and massively online course platform worldwide.
An Investigation of Iranian Intermediate EFL Learners’ L2 Motivation and Attitude in a Computer-Assisted Language Learning Environment(مقاله علمی وزارت علوم)
منبع:
Issues in Language Teaching (ILT), Vol. ۱۰, No. ۱, June ۲۰۲۱
355 - 389
حوزه های تخصصی:
The popularity of integrating technology in language instruction and its fundamental effect on the language learning dimensions has been widely acknowledged whereas learners’ motivation and attitude are expected to be improved in a web-based Computer-assisted language learning (CALL) environment. Therefore, this paper aimed to investigate the Iranian EFL learners’ motivation to learn English and attitude in a CALL environment. The participants of this study were 120 intermediate EFL learners from two private English language institutes in Isfahan, Iran. They were divided into two equal groups; one experimental group (EG) and one control group (CG). Then, a motivation questionnaire pretest was administered out to check the participants’ motivation at the beginning of the course. As the treatment, the EG learners were taught through CALL-based instruction and the CG learners were taught traditionally. After the treatment, a posttest of motivation and an attitude questionnaire were administered. The outcomes indicated that the CALL-based instruction promoted the participants’ motivation as checked by the Motivation Questionnaire. Moreover, as measured by a 20-item A-CALL attitude questionnaire, it was discovered that the learners in the EG had positive attitudes toward using CALL-based instruction. In light of the findings, a number of conclusions are obtained and several implications are put forward.
The Effect of Augmented Reality on Adult EFL Learners’ Attitudes and Motivation: A Mixed Methods Study(مقاله علمی وزارت علوم)
منبع:
Teaching Language Skills (JTLS), Volume ۴۱, Issue ۱, Winter ۲۰۲۲
103 - 132
حوزه های تخصصی:
Language education, among most other aspects of life, has been affected by the ever-advancing technology. To be most efficient, educators need to know the affordances technology brings to the teaching and learning process. Augmented Reality is a recent technology that can be accessed through the Internet and mobile phones and brings several advantages to the language classroom. This mixed-methods study aims to examine the effect of Augmented Reality on adult language learners’ attitudes and motivation. To this end, data were obtained through a questionnaire administered to 40 adult EFL learners in Iran of different ages and educational levels who participated in a pre-test post-test design, followed by a semi-structured interview. Results confirmed that adult learners, disregarding their age and educational background, benefit from AR in the sense that it enhances their attitudes and motivation towards learning the language. The themes revealed in the interviews clarified that this enhancement is because AR is exciting to learners since it gets them engaged in the learning process and attracts them through gamification. Results of the current study have implications for language specialists and teachers to design and incorporate AR-infused materials in teaching to increase learners’ motivation, and consequently, their learning.
The Effect of Concordancing based Teaching on Student's Vocabulary Retention
حوزه های تخصصی:
Vocabulary learning is at the heart of language learning and language use. It is what makes the essence of a language. Having it in mind, most of the students always complain about lexical problems, and unfortunately, they are unaware of the different tools, which can help the students to learn vocabulary and improve vocabulary retention. A useful tool for learning and teaching vocabulary is a tool that uses authentic samples to enhance comprehension. Concordancing software is one of these digital tools that enable learners to explore billions of real-world materials. In this regard, the present study was conducted to investigate the actual effect of using this software on vocabulary retention. To gain this purpose, a sample of 54 intermediate female EFL students took part in this study. Participants were randomly assigned to two equal experimental and control groups. Before starting the treatment, the researcher gave the pretest to both groups. Then the treatment sessions were started for both groups, which lasted 12 sessions (4weeks); ten vocabularies were taught in each session and during this time the vocabulary of each lesson was taught by using concordancing software to the experimental group and by using a list of vocabulary to the control group. After the treatment sessions, the posttest was administered to both groups. The results of this comparison proved that the use of concordancing software improved learners' vocabulary knowledge. The outcomes have the potential to affect language learners' performance and teachers' beliefs about the effectiveness of using CALL programs, especially concordancing programs.
A Comparative Study of Effects of Computer-Assisted Language Learning (CALL) and Conventional Methods of Instruction on Intermediate EFL Learners’ Vocabulary Learning
حوزه های تخصصی:
The present study aimed at investigating the effect of CALL on intermediate EFL learners’ vocabulary learning and comparing it with traditional teaching method. To this end, a quasi-experimental design was used in which 80 students were chosen based on their performance in an Oxford Placement Test (OPT), and were randomly assigned to the experimental and control groups. Six reading comprehension passages consisting of 72 new words were selected from the book “504 essential words” and used as the pretest of the study. Then, the experimental group received twelve sessions of treatment which was teaching vocabulary through different tools in the computer such as related pictures, video, textual highlights, PowerPoint slides, or Narsis software while the control group received the traditional way of teaching such as providing oral pronunciation of words, explaining their parts of speech, and offering a direct translation of words in Persian. Afterward, both groups attended the post-test of vocabulary at the end of the study. The scores of learners in pretest and posttest were analyzed statistically via running independent T-test. The findings revealed that CALL instruction was more effective in enhancing learners’ vocabulary learning in comparison to the traditional vocabulary instruction. The findings indicated that the experimental group had a better performance than that of the control group, and the learners in the CALL group learned more vocabulary than the learners in the traditional group. The findings of this research have implications for teachers and learners as teachers can use CALL in EFL classes to help them be independent learners, and make vocabulary learning more attractive and enjoyable to learners. The findings can help material developers and syllabus designers to consider the importance of CALL while planning textbooks and materials.
Impact of Employing Augmented Reality Technology on Lowering Foreign Language Anxiety in Adult EFL Learners
منبع:
international Journal of Foreign Language Teaching & Research, Volume ۱۰, Issue ۴۳, ۲۰۲۲
101 - 117
حوزه های تخصصی:
This study intended to explore the effect of Augmented Reality (AR) on lowering foreign language anxiety (FLA) in adult Iranian EFL learners. To this end, a triangulation study including a quasi-experimental pre-test post-test design in the first phase, and an oral interview in the second phase was designed and implemented. Forty adult Iranian EFL learners took part in the quantitative study and were randomly assigned to experimental and control groups. The authors developed and delivered the AR-infused materials through the Zappar application, an AR platform. The treatment involved the conventional language teaching method for the control and the AR-integrated one for the experimental group for 20 sessions. The anxiety level of learners in both groups was assessed before and after the treatment to check for any effects. Data on participants’ FLA has been gathered through Horwitz’s (1986) Foreign Language Classroom Anxiety Survey (FLCAS) questionnaire and analyzed via ANCOVA in SPSS. Also, the participants in the experimental group were interviewed at the end of the experiment to provide feedback on their AR-integrated language learning experience. Results revealed that AR did not affect learners’ foreign language anxiety levels. Also, some learners found it not very relaxing and easy to use. This could be attributed to the novelty of the experience and the cognitive load imposed on learners. The study’s outcomes were in contrast to several previous research findings; however, since research in this area is still in its infancy, more research should be done on the impact of AR on language education.
Cultivating L2 Pragmatic Comprehension through Computerized vs. Non-Computerized Instruction, Multiuser Virtual Environments (MUVEs) and Mobile Augmented Reality Games (MARGs)(مقاله علمی وزارت علوم)
منبع:
Issues in Language Teaching (ILT), Vol. ۱۱, No. ۱, June ۲۰۲۲
313 - 358
حوزه های تخصصی:
Pragmatic comprehension is a central albeit under-researched dimension of pragmatic competence in which most EFL learners suffer from serious deficiencies; therefore, the current study was launched to compare the effects of the Non-Computer Mediated Instruction (NCMI) with Computer-Mediated Instruction (CMI), Multiuser Virtual Environments (MUVEs), and Mobile Augmented Reality Games (MARGs) on Iranian EFL learners’ comprehension of English speech-acts. Moreover, this study attempted to cross-compare the effects of the implicit, explicit, and balanced combination of explicit and implicit instruction and synchronous vs. asynchronous CMI impacts on learners' speech-act pragmatic comprehension. Seven equal size groups of 20 upper-intermediate EFL learners took part in this study. Three NCMI groups (implicit, explicit, and balanced explicit-implicit), two synchronous and asynchronous CMI groups (SCMI & ACMI), one MUVE group, and a MARG group were taught based on their assigned 10 two-hour sessions treatments. A validated listening pragmatic comprehension test was used as a pretest and post-test. Data analysis using one-way ANCOVA showed that the utilised MUVE (OpenSim) was more effective than other types of treatments on learners’ pragmatic comprehension development, and both CMI and NMCI were also better than the used MARGs (Batman Bat-Tech Edition and Harry Potter-Wizards Unite). Moreover, those explicit and balanced explicit-implicit interventions were significantly better than the implicit instruction. Finally, the SCMI could enhance L2 pragmatic comprehension significantly better than the ACMI. These findings pedagogically imply the use of MUVEs, SCMI, and balanced explicit-implicit interventions can strengthen L2speech-act pragmatic comprehension.
Google Translate in Foreign Language Learning: A Systematic Review(مقاله علمی وزارت علوم)
حوزه های تخصصی:
Thanks to the significant achievements in Artificial Intelligence (AI), Machine Translation (MT), in general, and Google Translate (GT), in particular, have been extensively used in all facets of life, including language learning. However, faced with a plethora of research evidence on GT’s educational contributions, erroneous translations create disparity regarding its use in language learning. To address this lacuna, the present study systematically reviewed 10 databases, namely, Web of Science, Scopus, ERIC, ScienceDirect, Taylor & Francis Online, Wiley Online Library, SAGE Journals, Springer Link, Springer Open, and DOAJ. Additionally, it hand searched the reference lists of 44 studies selected to be included in the synthesis from database search along with references cited in three previous systematic reviews on similar topics to capture a comprehensive view of the literature related to the use of GT in language learning between 2010-2021. It reviewed 50 studies witnessing a rise in the number of studies in this area. Studies reported that although significant improvements in the quality of GT led to pedagogical gains and more tendency to implement it in language learning, instructors still distrust it. Accordingly, this research provides pedagogical implications and suggests avenues for future research on the use of GT in language learning.
Foreign Languages and Computer-Assisted Learning: New Principles for Language Assessment in Teletandem?
حوزه های تخصصی:
In this chapter I review principles and practical aspects of language assessment in foreign language (FL) learning, more specifically with a focus on Computer-Assisted Language Learning (CALL) and other contexts in which computers are used as a means for distance learning and for language assessment (Computer-Aided Assessment - CAA). Assessment constitutes an essential dimension of learning experiences and it is an aspect of most formal processes of language teaching and learning. Language assessment may involve language testing, as well as other procedures and instruments such as observations, performance tasks, portfolios and self-evaluation, and by combining information from various sources of assessment one is able to obtain more valid and reliable results. I draw on the literature on CALL and on language assessment, and on data collected within the scope of the Teletandem Brazil Project: foreign languages for all (henceforth TBP), to support my position on principles that may or may not characterize language assessment in the context of teletandem interactions. CAA is defined as any type of activity in which computers are used to support a process of assessment apart from and beyond their simple function to store and transmit information. CAA helps faster assessment, increases the quality and quantity of information detected, and maximizes the provision of feedback about language assessment processes. In the TBP project, undergraduate students from a Brazilian university interacted with students from universities abroad, by means of computer programmes for synchronous communication, microphones and webcams. Besides the claims about CALL from the literature, I make reference to teletandem interactions in both EFL and Portuguese as a foreign language, considering occasions in which teletandem agents evaluate each other linguistic performances. I also analyse a questionnaire for evaluation in teletandem, which does not focus on language assessment but rather on the experience of interacting in the teletandem context and on the tools used for communication. No clear distinctions were found to exist between CAA and more traditional procedures for language assessment. Principles for CAA seem to combine traditional bases for language assessment and testing with a number of pedagogical principles that underpin distance learning.
The impact of using multimedia glosses on vocabulary acquisition: The case of Iranian intermediate EFL learners(مقاله علمی وزارت علوم)
حوزه های تخصصی:
This study aimed to explore the effect of multimedia glosses on the vocabulary acquisition of Iranian intermediate EFL learners. The program employed in this study provided the learners with glosses for words in the form of sounds and videos. The participants were 40 intermediate EFL learners studying English at a private institute in Esfahan. The participants were assigned to experimental and control groups. Participants were given the exact reading context from a software called "Tell Me More." The experimental group had access to multimedia glosses for unknown words. The learners were granted access to the glosses by clicking on the highlighted words. The control group, regarding the clarification of the unknown word lexis, received help from the researcher through the conventional method and had access to a dictionary. After 10 sessions, a vocabulary test was given to experimental and control groups. The application of an independent t-test indicated that the performance of the participants exposed to multimedia glosses was significantly superior to that of the control group. The present study offers valuable insights for CALL material designers in selecting the optimal combination of modalities to facilitate L2 vocabulary acquisition.