مطالب مرتبط با کلیدواژه

MOOC


۱.

Presentation of the MOOC prediction model at Payam-e-Noor University based on management / scientific / professional competence components(مقاله علمی وزارت علوم)

کلیدواژه‌ها: MOOC Management academic / professional competence

حوزه های تخصصی:
تعداد بازدید : ۲۶۳ تعداد دانلود : ۲۳۵
Purpose: The purpose of the present study was to present a predictive model of MOOC at Payam-e-Noor University based on the components of management and professional competence. Methodology: The research method was by purpose, applied; in terms of data type, (quantitative); in terms of data collection method or nature, and the research method was non-experimental - correlation. The statistical population of this study was 900 faculty members of Payam Noor University in Tehran. Due to the different nature of Payame Noor University, 270 people were selected as the subjects using Cochran formula and simple random sampling. The research tool consisted of a researcher-made questionnaire with 37 questions related to MOOC and two standard questionnaires of 20 and 15 questions for management variables (Wiele & Boselie Questionnaire, 2002) and professional competence (Molaeinejad questionnaire, 2012). The reliability and validity of the questionnaire were confirmed by Cronbach's alpha and reliability coefficient (MOOC, management and scientific / professional competence) of 0.7. Structural equation modeling (confirmatory factor analysis) was used to analyze the data. Findings: The results showed that the components of management, scientific / professional competence, were effective factors on the implementation of the music in Payam-e-Noor University. Conclusion: With the presence of mock-ups, it facilitates the access of institutions and organizations to inclusive learning and facilitates the virtual learning process. In the field of MOOC management, the university can be effective in providing MOOCs courses by preserving and developing fair behavior and speech.
۲.

An Overview of Digital Games Research and Practice for Learning: A Need to have (L)MOOC for DGBL(L)(مقاله علمی وزارت علوم)

کلیدواژه‌ها: CALL Digital Game-Based Learning MOOC

حوزه های تخصصی:
تعداد بازدید : ۲۷۱ تعداد دانلود : ۱۵۹
Developing, exploring and standardizing digital game based learning for EFL and English for Specific Purposes (ESP), requires a thorough understanding of learning context, gaming elements, ludical manners, as well as features of virtual reality in a real-life and career like setting. Unlike some traditional scientific approaches that focuses only on individual systems separately as a dipped in fashion approach, digital game requires a platform for understanding game genres, games’ use and various kind of games in order to define game design characteristics, theories of learning in digital era and to expand the characteristics and patterns of CALL application combined with linguametric perspective for digital games. It is a means and umbrella term for combined framework for multidimetional advancements, research and practices from major areas of inquiry, namely applied linguistics, psychometrics, and edumetrics of inter, supra disciplinary perspectives and emotional intelligence which gives importance to this discussion and a need to implement, develop, blend and use positive features of various digital game types in a user friendly and massively online course platform worldwide.
۳.

Learners’ Feedback on the Effectiveness of Replacing an Instructional MOOC Video with Augmented Reality in a Practice-Based Course(مقاله علمی وزارت علوم)

کلیدواژه‌ها: MOOC Augmented reality in education Distant learning Practice-based courses

حوزه های تخصصی:
تعداد بازدید : ۱۴۶ تعداد دانلود : ۹۳
Recently, Massive Open Online Courses have become sensational in the field of distance learning. There is a plethora of advantages being listed in learning through MOOCs but this pedagogy lacks in few areas when compared with traditional classes. One of those inabilities of MOOC is its support to prepare the students for laboratory-based courses. The authors of this study chose a MOOC course that teaches Digital Photography and created an Augmented Reality (AR) experience for a module that explains the different parts of a digital camera. The 2 nd year Multimedia students of Vellore Institute of Technology have been asked to experience the MOOC video followed by the AR experience. Their feedbacks before and after the AR experience has been statistically tested and reported. The results revealed that the students feel more confident and concentrate more when the instructional video was given as an AR experience. This study suggests that AR integrated MOOC modules might help in training students better for practice-based courses.