مطالب مرتبط با کلیدواژه

Computer Games


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Comparison of the Effectiveness of Fernald’s Multisensory Training and Computer Game Training on Dyslexia in Elementary Students with learning Disabilities(مقاله علمی وزارت علوم)

کلیدواژه‌ها: Fernald Multi-Sensory Instruction Computer Games Dyslexia

حوزه های تخصصی:
تعداد بازدید : ۳۷۴ تعداد دانلود : ۲۲۷
Purpose: The aim of this study was to compare the effectiveness of Fernald’s multisensory training and computer game training on dyslexia in primary school students with learning disabilities in Ahvaz. Methodology: This study was applied in terms of purpose and in an experimental framework (pre-test-post-test design with control group). The statistical population in the present study consisted of all elementary students with learning disabilities in the first and second grade of elementary learning centers in Ahvaz in 2019. The sample consisted of 45 students with learning disabilities in the first and second grade of elementary school. The research instrument included Wexler (1945) dyslexia questionnaire. Data were analyzed using repeated measures analysis of variance and multivariate covariance of Manqua and ANCOA. Findings: The results of data analysis showed that Fernald’s multisensory training reduced dyslexia in elementary students with learning disabilities in the experimental group (1) compared to the control group and training in the use of computer games reduced the dyslexia in elementary students with learning disabilities in the experimental group (2). In comparison with the control group, it was found that there is a difference between the effectiveness of Fernald’ multisensory training and computer game training on dyslexia of elementary students with learning disabilities and Fernald’s multisensory training compared to computer game training in elementary students with dyslexia. Learning disabilities were more effective. Conclusion: As a result, it can be said that Fernald’s multisensory training methods and computer game training reduce the dyslexia of elementary students with learning disabilities and Fernald’s multisensory training is a more effective method to reduce the dyslexia anger of elementary students with learning disabilities
۲.

Learning Teamwork via Computer Games: A Phenomenological Approach(مقاله علمی وزارت علوم)

کلیدواژه‌ها: Computer Games Competition Teamwork team performance

حوزه های تخصصی:
تعداد بازدید : ۱۲۱ تعداد دانلود : ۹۲
Background & Purpose: By the advent of video games as an inseparable part of technology and education, the impact of such games on enhancing the level of teamwork has reached an unprecedented attention. The uppermost objective of this study was to investigate the miscellany of aspects influential on the improvement of teamwork among Iranian Air Force freshmen cadets.Methodology: To this end, 50 freshmen cadets participated in this research by playing Counter Terrorist Game in groups of five (10 groups). They were randomly assigned to each of the groups, however, they all were chosen from among volunteers to play the game with no specific randomization (convenience sampling). Each group played four rounds of the game in two consecutive days (each day two rounds) competitively against the computer. After the second day, participants were in depth interviewed about their lived experiences of playing video games with their coursemates utilizing semi-structured questions concerning various aspects of teamwork.Findings: The researchers also observed the participants playing games and employed field notes in order to record the phenomenon under study. The data collected were meticulously transcribed and analyzed and data-driven themes were obtained using NVivo qualitative data analysis software version 12. Conclusion: By conducting this study, it was revealed that there are ten main themes or categories in the context of game playing that can potentially lead towards learning teamwork features. The themes are goal-setting, identity-formation, premeditation, interaction, implementation, leadership, esprit de corps, companionship, trait and tact.