مطالب مرتبط با کلیدواژه

Physical Literacy


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Development of norm for Adolescent Physical Literacy Questionnaire (APLQ) in Tehran(مقاله علمی وزارت علوم)

کلیدواژه‌ها: Physical Literacy Active Lifestyle norm adolescents

حوزه های تخصصی:
تعداد بازدید : ۱۶۱ تعداد دانلود : ۱۲۵
Introduction: Adolescents' physical literacy and physical activity influence their lifestyle behaviors and health-related readiness into adulthood. Lack of information about the state of physical literacy has led researchers to examine the state of physical literacy in adolescents in Tehran. Methods: The method of the present study was descriptive and performed in the 12-18 years adolescents in Tehran. The sample was 836 adolescents selected by multi-stage cluster sampling from different areas of Tehran. Subjects 'physical literacy was assessed using the adolescents' physical literacy questionnaire. This questionnaire with three dimensions examines adolescents' physical literacy and has an internal consistency coefficient (0.951) and retest reliability (0.981). Results: The total mean scores of physical literacy in adolescents was 90.04 ± 17.12 and the desired norm was determined with a standard deviation of high and low (107.16-72.94). The results showed that adolescents' physical literacy scores in all dimensions increase with age, also, the scores were higher in boys than girls in all dimensions. Conclusion: Similar results have been reported for differences in gender and age in the Physical Literacy of Canadian children. The norm presented in this study can be a basis for measuring and comparing the levels of physical literacy of adolescents in Tehran.
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The effects of active video games and selected movement games on physical literacy components and self-concept in 8-12-year-old children(مقاله علمی وزارت علوم)

کلیدواژه‌ها: children movement games Physical Literacy self-concept Video Games

حوزه های تخصصی:
تعداد بازدید : ۱۸ تعداد دانلود : ۱۶
Background: Rapid modern world changes have impacted efforts to educate children with abilities and skills suitable for societal goals. Aims: The aim of the study was to investigate the effects of active video games and selected movement games on children’s physical literacy and self-concept. Materials and Methods: Sixty 8-12-year-old children from Ahvaz City were selected and assigned into three experimental and one control groups. Physical literacy and self-concept were assessed in pretest. The active video game group played Xbox Kinect bowling, athletics, tennis, soccer, volleyball, basketball games. The selected movement game group played researcher-designed games. The mixed game group engaged in both activities over 12 video and 12 movement game sessions for 8 weeks, with 30-minute per session. Data were analyzed by MANOVA and student t-test. Results: The results showed that active video games and selected movement games influenced children’s physical literacy and self-concept. Further, significant differences were found between the experimental groups' physical literacy and self-concept outcomes. The selected movement game and mixed game groups performed better in these measures than other groups. Conclusion: Results suggest parents and teachers consider implementing the selected movement games and active video games to bolster physical literacy and self-concept in children.