Research in Techno-based Language Education

Research in Techno-based Language Education

Research in Techno-based Language Education, Volume 3, Issue 3, September 2023

مقالات

۱.

The Effect of Online-based Gamification on the Speaking Accuracy and Fluency of Iranian Pre-intermediate EFL Learners

کلید واژه ها: Accuracy fluency Online-Based Gamification online learning speaking skills

حوزه های تخصصی:
تعداد بازدید : ۲۱ تعداد دانلود : ۱۶
The need to use effective new strategies and instruments for the sake of reinforcing the EFL learners’ speaking fluency and accuracy is the main goal of the language learners and teachers. Hence, the present research aimed to discover the effect of online-based gamification on Iranian pre-intermediate EFL learners' speaking accuracy and speaking fluency by using a quasi-experimental design. Forty Iranian pre-intermediate EFL learners from Gooyesh English Language Institute in Mashhad were selected through convenience sampling as the target participants of the study. At the outset of the study, a researcher-made pre-test of speaking fluency and accuracy was administered to the 40 participants of the study. Then, online-based games such as What Happens Next Game, Picture that Story, Online ESL Jigsaw Activity, Show and Tell Game, and ESL A- B gap Fill Game were used to expand the speaking fluency and accuracy of the experimental group's learners while traditional methods were utilized to teach speaking fluency and accuracy to the participants of the control group. Finally, a researcher-made speaking post-test was administered to the participants of both groups. Descriptive statistics and independent samples t-tests were calculated to answer the research questions. The findings displayed that online-based games significantly improved Iranian pre-intermediate EFL learners' speaking accuracy and fluency. However, there was no significant difference between the speaking accuracy and fluency of the participants of the experimental group after using the online-based gamification. Based on the findings of the study, gaming can be considered the most appropriate instrument in the process of learning speaking skills such as speaking fluency and accuracy.
۲.

On the Relationship between Iranian Intermediate EFL Learners' Digital Literacy and their Self-Directed Learning Process

کلید واژه ها: digital Literacy EFL Learners Information and communication technology literacy Information Literacy media literacy self-directed learning

حوزه های تخصصی:
تعداد بازدید : ۲۳ تعداد دانلود : ۱۷
Self-directed learning and digital literacy are the most effective issues in the process of foreign language learning. Due to the importance of digital literacy and self-directed learning in the process of foreign language learning, the present study aimed at investigating the relationship between Iranian intermediate EFL learners’ digital literacy and their self-directed learning. For the purpose of the study, 210 male and female Iranian EFL learners from Mashhad English language institutes took part in the study through using convenience sampling method. The digital literacy and self-directed learning questionnaires were distributed among intermediate EFL learners to measure their attitudes towards digital literacy and the self-directed learning process. To conduct the study, a correlational design was used. The results of Pearson Correlation analyses revealed that there was a positive relationship between the Iranian intermediate EFL learners’ digital literacy and their self-directed learning. The results of the multiple regression analyses also showed that information communication technology literacy and information literacy as the two components of the digital literacy questionnaire significantly predicted the Iranian intermediate EFL learners’ self-directed learning. It can be concluded that high levels of digital literacy and self-directed learning tend to result in better academic performance and learning motivation. It is important that educational contexts, as well as lan guage institutes administrators provide opportunities for en hancing learners’ self-directed learning and media literacy and consequently improving EFL learners’ achievement and motivation.