تحلیل گرافیک رابط کاربری در اپلیکیشن فرهنگ و هنر گوگل بر اساس مؤلفه های خلاقیت گیلفورد (مقاله علمی وزارت علوم)
درجه علمی: نشریه علمی (وزارت علوم)
آرشیو
چکیده
با پیشرفت تکنولوژی و فناوری در صنعت ارتباطات، برقراری ارتباط بین افراد با ابزارهای الکترونیکی به خصوص در رایانه ها و تلفن های همراه افزایش یافته است. ازاین رو برای سهولت و مؤثر بودن این تعامل بسیاری از متخصصینِ رابط کاربری و تجربه کاربری در این زمینه به طراحی سیستم عامل ها یا اپلیکیشن ها می پردازند که هدف آن ها فراهم کردن محیطی مناسب برای کاربران است. مناسب بودن یک اپلیکیشن به میزان کاربردی بودن و قابل فهم بودن آن برمی گردد که در این زمینه فاکتورهای بسیاری از جمله گرافیک رابط کاربری حائز اهمیت هستند. گرافیک رابط کاربری با هدف بهبود و دل چسب کردن فضای اپلیکیشن با استفاده از عناصر بصری همچون رنگ، نوع چیدمان، آیکون، دکمه و دیگر عناصر در برقراری این تعامل نقش دارند. اما نکته مهمی که باعث تمایز بین اپلیکیشن ها و محبوب بودن آن ها بین کاربران می شود، رویکردهای خلاقانه در آن هاست. این مقاله به دنبال پاسخ گویی به این پرسش است که اپلیکشین فرهنگ و هنر در طراحی گرافیک رابط کاربری خود از کدام مؤلفه های خلاقیت استفاده کرده است؟ لذا با استفاده از نظریه خلاقیت پال گیلفورد که شامل هشت مؤلفه و ویژگی از جمله: سیالی، انعطاف پذیری، تازگی، گسترش، ترکیب، تحلیل، سازمان دهی و پیچیدگی است به رویکردهای خلاقانه در بخش های مختلف گرافیک رابط کاربری این اپلیکیشن پرداخته است. این تحقیق که از نوع تحقیقات کیفی بوده و به روش توصیفی- تحلیلی انجام پذیرفته، از شیوه جمع آوری اطلاعات به صورت اسنادی و مطالعات کتابخانه ای و میدانی استفاده کرده است. نتایج تحقیق نشانگر آن است که در طراحی گرافیک رابط کاربری اپلیکیشن فرهنگ و هنر گوگل استفاده صحیح و توجه خاص به مؤلفه های تازگی، سیالی، گسترش موجب ایجاد جذابیت، پرکاربرد بودن و استقبال مخاطبان شده است.Analysis of the Graphic User Interface in the Google Art and Culture Application Based on Guilford's Creative Component
With the advancement of technology in the communication industry, interaction between people with electronic devices, especially smartphones, has increased. Therefore, in order to facilitate interaction, many user interface experts design applications in this field, whose purpose is to provide a suitable environment for users. As its name suggests, interactive design means designing a way to communicate and interact between two entities. For example, how people share new technologies, understand them well, and use them correctly. The suitability of an application depends on its practicality and comprehensibility, in which many factors, including the graphic user interface, are essential. A graphical user interface (GUI) is a form of user interface that allows users to interact with electronic devices through graphical icons and audio cues, such as basic icons, rather than text-based user interfaces, typed command labels, or textual navigation. The graphic user interface consists of several fundamental parts that are very important in the interaction with the user, which is reviewed in this article: 1- An icon is a symbol or a visual display in the form of a small graphic image that allows users to access a file quickly. 2- Buttons in graphics refer to any widget that enables users to start an action or a process. 3- Layout combines several elements to convey information to the audience. 4- Wireframe is one of the first and most essential steps in design, especially in user interface design, website, and application design; Because with the wireframe design, many complex projects and plans can be skeletonized so that everything is clear from the beginning and without any trouble, the elements can be placed in their place according to the wireframe. An important point differentiating applications and their popularity among users is the degree of benefit from creativity. Everyone looks at creativity with a unique attitude and defines and interprets it from his point of view. However, each person may have a definition of creativity from which the word innovation cannot be removed. A lot of research has been done in this field, and there are different definitions of creativity, but the most comprehensive one is Guilford's theory. Guilford was the first person who paid special attention to the distinction between creativity and intelligence. In the cognitive cube, he emphasized the constructive dimensions of intelligence and proposed two types of divergent and convergent thinking. Guilford showed a special interest in intelligence and creativity by distinguishing between divergent and convergent thinking. Divergent thinking means moving away from a common point, which is the custom and tradition of society, and convergent thinking means getting closer to that point. According to this review, creativity occurs when divergent thinking, which Guilford referred to as creativity, is used. This thinking has 8 features that are used as creativity components in this article for analysis, which include: 1- Fluidity is called the number of ideas or ways that come to the mind to solve the problem. 2- The flexibility of an idea that can tolerate ambiguity and can change. Also, weakness in prediction or unpredictability. 3- Newness or innovation in unusual and intelligent answers to a problem that causes the creativity and uniqueness of the idea. 4- Expansion means that we can extract related and closer ideas from the heart of an idea. 5- Combining several elements or discordant ideas that lead to new and different ideas. 6- Analyzing a single issue comprehensively and completely, also discussing the factors affecting it. 7- Changing, organizing an idea, and producing new and creative ideas. 8- Complexity means the ability to deal with a number of different and diverse thoughts at the same time. In this study, in order to have a better understanding of creativity and its effects on the application and user interface, an analysis was done on the Google Art and Culture application. This evaluation, which examined each component separately in each section, concluded that some components in sections, such as icons or buttons defined by the contract, cannot be changed much for each platform. Still, the strengths of this application are diversity. And the breadth of use and capabilities it offers to users. It has used the component of fluidity, flexibility, and expansion well in different sectors. For example, these components have been well-used in providing various services such as museum visits, games, or search categories for works of art. As a result, this application is generally creative despite the few weaknesses that can be seen in some parts.
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