Joko Slamet

Joko Slamet

مطالب
ترتیب بر اساس: جدیدترینپربازدیدترین

فیلترهای جستجو: فیلتری انتخاب نشده است.
نمایش ۱ تا ۲ مورد از کل ۲ مورد.
۱.

Enhancing Listening Comprehension in Non-English Majors through AI-Integrated Gamified Formative Assessment(مقاله علمی وزارت علوم)

کلیدواژه‌ها: AI integration Formative assessment Gamification listening comprehension non-English majors

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تعداد بازدید : ۳۴ تعداد دانلود : ۴۰
Listening comprehension remains a persistent challenge for non-English major students, often due to passive learning approaches, limited interactive engagement, and ineffective assessment methods. Traditional formative assessment lacks real-time feedback and adaptive mechanisms, hindering students’ ability to monitor progress and develop effective listening strategies. To address these drawbacks, the current study examines the implementation of an AI-integrated gamified formative assessment in enhancing listening comprehension among the 38 first-semester students at Universitas PGRI Delta Sidoarjo, a private university in East Java, Indonesia. Employing a sequential mixed-methods approach, data were collected from a closed-ended questionnaire measuring dimensions of engagement, motivation, and self-regulation, alongside structured interviews with six selected students to gain deeper insights. The findings reveal that the AI-integrated gamified platform fosters a more interactive and engaging learning experience, with students demonstrating increased autonomy and strategic listening behaviors. The instant feedback and adaptive challenges contributed to improved comprehension, particularly in recognizing key information and inferring meaning from context. However, some participants expressed difficulties in adapting to the dynamic nature of the platform, citing cognitive overload and challenges in managing time constraints within the game-based environment. Additionally, variations in AI-generated feedback quality occasionally led to confusion in interpreting certain listening tasks. These findings suggest that while AI-integrated gamification enhances listening comprehension, further refinements in feedback accuracy and cognitive load management are essential to optimize its pedagogical impact. The study provides critical insights for educators and developers in designing AI-driven gamified assessment tools that effectively support listening comprehension development for non-English majors.
۲.

A Gamification-Based Reading Comprehension Course in Learning Management System: Enhancing Learning Outcomes, Critical Thinking, and Self-Directed Learning Skills for Islamic Undergraduate Students(مقاله علمی وزارت علوم)

کلیدواژه‌ها: Critical thinking Gamification LMS Reading Comprehension SDL

حوزه‌های تخصصی:
تعداد بازدید : ۲۲ تعداد دانلود : ۲۳
While gamification has been extensively examined as an innovative teaching strategy, its potential to strengthen reading comprehension, critical thinking, and self-directed learning (SDL) in Islamic higher education has not been fully explored. Much of the existing research focuses primarily on its motivational impact, with less attention given to how gamified learning management system (LMS) environments can simultaneously support cognitive and metacognitive development. To address this gap, the present study evaluated the effectiveness of an LMS-based gamified reading comprehension course on undergraduate students’ learning outcomes at STAI Diponegoro Tulungagung, Indonesia. A quasi-experimental design was applied, involving 70 students who were randomly assigned to an experimental group (n = 35) and a control group (n = 35). Data were collected through pretest and posttest on reading comprehension and critical thinking, a structured SDL questionnaire based on Garrison’s (1997) framework (self-management, self-motivation, and self-monitoring), and follow-up interviews with six purposively selected students from the experimental group. Results indicated that students exposed to the gamified LMS course showed significantly higher gains in comprehension, critical thinking, and SDL than those in the control group. Qualitative findings further suggested that gamification fostered continuous engagement and sustained motivation, though certain challenges, including technological constraints and external distractions. Overall, the study underscores the promise of integrating gamification into LMS-based reading courses to support cognitive, affective, and metacognitive advancement in Islamic higher education.

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