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The comparative effect of gamified and non-gamified flipped classrooms on Iranian EFL learners’ grammar(مقاله پژوهشی دانشگاه آزاد)

کلیدواژه‌ها: EFL Learners English Past Tense Gamification Gamified Flipped Classroom Non-gamified Flipped Classroom

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This quasi-experimental research investigated the comparative effects of gamified versus non-gamified flipped classrooms on the grammar proficiency of Iranian English as a Foreign Language (EFL) learners, with a focus on the acquisition of past tenses. Sixty intermediate-level EFL learners (aged 12–15) were selected non-randomly from a pool of 90 students based on their scores on the Cambridge Preliminary English Test. The participants were randomly assigned into two experimental groups: one experienced a gamified flipped classroom and the other a non-gamified flipped classroom. Both groups received instruction on English past tenses through pre-class videos and in-class activities over 12 sessions. The gamified group used game-based platforms, while the non-gamified group followed traditional methods. Grammar pre-test and post-test were administered to assess learning outcomes. Analysis using one-way ANCOVA revealed that gamified flipped classroom group significantly outperformed the non-gamified group in acquiring English past tenses. The findings suggest that integrating gamification into flipped classroom models can significantly enhance acquisition of past tenses among EFL students. These results hold implications for EFL educators, curriculum designers, and policymakers seeking to adopt engaging and effective instructional strategies.

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