آرشیو

آرشیو شماره‌ها:
۲۶

چکیده

هدف پژوهش حاضر کشف تجربه زیسته کودکان و نوجوانان از قصه گویی آنلاین کانون پرورش فکری استان کردستان در همه گیری بحران کرونا بود. این مطالعه با روش کیفی و رویکرد پدیدارشناسی و میدان پژوهش شامل کلیه کودکان و نوجوانان عضو کانون پرورش فکری و اعضای انجمن کودک و نوجوان قصه گویی استان کردستان در سال 1400 و مشارکت کنندگان شامل 22 نفر از اعضای کارگاه های برخط قصه گویی در طول پاندمی کووید-19 بودند که بر اساس روش نمونه گیری هدفمند انتخاب شدند. داده ها از طریق مصاحبه نیمه ساختاریافته گردآوری و جهت تجزیه وتحلیل مصاحبه ها از رویکرد اترید استرلینگ استفاده شد. بر اساس نتایج درمجموع 18 مضمون عمده شامل نگرش مثبت؛ آشنایی با ضرب المثل ها و قصه های فولکلور؛ پر کردن اوقات فراغت؛ یادگیری مهارت قصه گویی؛ استفاده بهینه از محدودیت هایی کرونایی؛ قابلیت هرزمانی هر مکانی؛ نقاط قوت قصه گویی آنلاین؛ توسعه امکانات تعاملی؛ اعتمادبه نفس؛ استرس کمتر نسبت به دوره حضوری؛ رضایت از مربیان؛ ضعف در ارتباط تعاملی؛ نقاط ضعف قصه گویی آنلاین؛ استرس قصه گویی زنده؛ علاقه و شوق پایین؛ علاقه مشروط؛ برتری قصه گویی حضوری و برتری قصه گویی آنلاین شناسایی و نام گذاری شدند. با بهره گیری از فنون قصه گویی و با تحریک قوه تخیل مخاطبان و تأثیر متقابل، می توان از هنر قصه گویی آنلاین برای پر کردن اوقات فراغت نوجوانان و جوانان استفاده کرد.

The Lived Experience of Children and Teenagers from the Online Storytelling of the Institute for the Intellectual Development of Children and Young of Kurdistan Province during the Corona Crisis Epidemic

The aim of the present study was to discover the lived experience of children and teenagers from online storytelling in the Institute for the Intellectual Development of Children and Young of Kurdistan province during the corona crisis. This study with a qualitative method and a phenomenological approach and the research field included all children and teenagers who are members of the Institute for the Intellectual Development of Children and Young and members of the Storytelling Association of Kurdistan Province in the year 2021 and the participants included 22 members of online storytelling workshops during the Covid-19 pandemic. They were selected based on the purposeful sampling method. The data was collected through semi-structured interviews and the Attride-Stirling approach was used to analyze the interviews. Based on the results, a total of 18 major themes including positive attitude; Familiarity with proverbs and folklore stories; filling free time; learning storytelling skills; optimal use of corona restrictions; Ability anytime anywhere; strengths of online storytelling; development of interactive features; Self Confidence; less stress than the face-to-face course; Satisfaction with trainers; Weakness in interactive communication; Weaknesses of online storytelling; The stress of live storytelling; low interest and enthusiasm; conditional interest; The superiority of face-to-face storytelling and the superiority of online storytelling were identified and named. By using storytelling techniques and by stimulating the audience's imagination and mutual influence, the art of online storytelling can be used to fill the free time of teenagers and young people. Keywords: lived experience, online storytelling, in Institute for the Intellectual Development of Children and Young of Kurdistan province, Covid-19. Introduction For centuries, stories and storytelling have been the best way to express the wishes and common language of humans to explain signs and meanings and transfer spiritual values from one generation to another (Bustamante, 2002)). Among the fields where digital has widely entered, storytelling is an attractive activity, and it is necessary to examine the advantages and disadvantages of online storytelling in various platforms as an alternative to traditional storytelling (Gregory & Cahill 2009). Online storytelling has many uses and benefits for teaching children and adolescents, emphasizing their multiple learning needs and styles, helping them to collaborate, express themselves, be creative and think logically, and at the same time strengthen digital skills (Ghosn, 2002). As a result, by using online storytelling, the educational and educational skills of the 21st century such as virtual literacy, innovative thinking, effective communication and high productivity for living and working in the digital age and meeting the needs of the global economy can be strengthened among children and adolescents. Leoste et al, (2021) state that storytelling and playing are important for the development of children's language, cognitive and social skills, and using robots as characters in digital storytelling will further develop children's creativity, teamwork and other 21st century skills. Saretepeci (2021) also concluded that parents also found digital storytelling activities fun and attractive. Maureen et al, 2020) found in a research that when storytelling is combined with game-based activities, it can be an effective stimulus for early literacy and both storytelling conditions significantly increase children's literacy and digital literacy skills. Smeda et al (2014) found in a research that digital storytelling is a powerful tool for combining educational messages with learning activities to create more engaging and exciting learning environments. In a research, Nakhda and Javadi (2013) concluded that due to the lack of consideration of the concept of digital storytelling in Iran so far, the awareness of the staff of c

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